For a long time there’s been a need for a central trading system for Team Fortress 2, so we thought we’d give it a crack and see what we could do.
TF2WH is our new project to implement a centralized trading platform for Team Fortress 2 game items. When you trade items to the warehouse, you get credits, and then when you see an item you want, you buy it, using the credits you stored up.
It’s still a work in progress and will likely be in beta still for a while yet, but the system works quite well, allowing you to trade those things you don’t want in for stuff you do want.
If you’re interested in how it works, you can head over to TF2WH.com and give it a try, while we’re in beta we’re giving everyone 500 credits to start off with the first time you log in with your account.
A lot of software companies use the whole “beta” thing as a means to get out of any expectation of performance, accountability or merchantability.
And even though they’re sitting pretty, making millions of dollars a year off selling a product which is clearly “released” and funding an entire company, they still leave the beta tag on the product so that they can shrug off any complaints or any responsibility for quality control or even keeping of deadlines or promises.
We’ve seen this in the past with many other “free” products, such as ICQ and Gmail, but never have I seen it so blatantly done as Mojang have done it with Minecraft.
Here’s a company that is actually selling millions of copies of the product to kids, and at the same time, leaving the website broken for days, not delivering to schedules or keeping promises on features, all because it’s not “released”. They have this cute little statement on their website that the product has not been released and may never be actually even finished, so no guarantees.
But the reality of the situation belies the words that are used, because they’re selling bucket loads of copies, and have a current paid user base of just over 3.5 million accounts. At some point you can’t hide behind the “beta” tag anymore, and have to have some responsibility for your uptime, and be careful what you promise people because they expect you to keep your word.
This time has come Mojang.